My name is Jason Hill, I am a digital 3d artist specializing in character and game modeling, digital sculpting, and texturing. I am most profiecient with Maya, Zbrush, and Photoshop. I have had expirience with the Unreal III, Doom III, and Quakewars Engines as well as rigging, rendering, and animating in Maya and Mental Ray. I have a passion for characters in games and cinematics, a love for the story and detail they can share, a drive to always improve myself as an artist and strive to bring more life to the screen.


The Art Institute of California - Orange County        Santa Ana, CA                             

Bachelor of Science in Game Art and Design
March 2009

Related Courses:

  • Sculpting
  • Character Modeling
  • Advanced Game Texturing
  • Character Rigging


Experienced and Proficient in Maya, Zbrush, Photoshop


Crazy Pixel Productions                                       Costa Mesa, CA     

August 2009 to November 2009

Character Artist

  • Created CG characters for pre-rendered cinematics with Maya and Zbrush
  • Sculpted Hi resolution source geometry and created animatable target geometry
  • Created textures and shaders in maya (diffuse, normal, displacement, SSS, etc.)
  • Rigged and skinned characters body and faces with Setup Machine

Independent Game Project                                        Los Angeles, CA     

August 2006 to July 2007

Designer / Lead Artist

  • Worked with and lead a team of three people in creating a working prototype
  • Modeled Hi Resolution weapons and characters for Normal map generation
  • Created detailed 3D game models, Diffuse Maps, Normal Maps, and Specular Maps
  • Rigged and animated models and prepared them for importing into the Quake Wars Engine


  • Art Institute and American's for the Arts Poster Design Competition 2005 - Semifinalist